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Can You Move One Checker Twice in Backgammon?

Yes. In backgammon and in long nardy one checker may play both dice — or all four moves of a double — as long as every point where it stops along the way is open. Here's how it works and where people go wrong.

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The short answer

Each die is a separate move, but nothing says the two moves must be made by different checkers. Roll 6-2 and you can move one checker 6 and another 2, or move one checker 6 and then 2 — 8 points in total. It's one of the most common questions from new players, and the answer is the same in backgammon and in long nardy.

The catch is the word "then". A checker doesn't fly over the board with the sum of the dice; it makes two hops.

The rule about the stop in between

When one checker plays both dice, it actually lands on the point after the first die. That point has to be legal for it, just like any ordinary move:

You can choose the order. With 6-2 the checker can go 6 then 2, or 2 then 6. If one of the two intermediate points is open, the move is fine. If both are closed, that checker can't play the whole roll — though another checker might still be able to play one die or both.

Roll 6-2, checker on your 13-pointStop after the first dieCan it reach the 5-point?
Your 7-point and 11-point both open7 or 11Yes, either order
7-point blocked, 11-point open11 (play the 2 first)Yes
Both 7 and 11 blocked—No: this checker can't move 8

Doubles: up to four hops

A double gives you four moves of the same number. One checker can take all four: with 4-4 it travels 16 points, stopping on three points along the way, and every one of them must be open. You can also share the moves — two checkers moving 8 each, or one moving 12 and another 4. More examples are on the doubles page.

Hitting on the way

In backgammon, if the intermediate point holds a single opposing checker (a blot), your checker hits it as it lands there and then carries on with the second die. So one checker can even hit twice in one turn: once on the stop in between and once on the final point. In long nardy there's no hitting at all, so a point with an opposing checker is simply closed. Details: hitting in backgammon.

Special cases

How NARDEON handles it

Tap or click a checker and the board highlights every point it can reach, including the total of both dice when the stop in between is open. You can play the dice one at a time and press Undo step before Done if you change your mind. The game never offers an illegal move, so it's a quick way to check a rule you're not sure about — against the computer, with a friend or on one screen.

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FAQ

Can you move the same checker with both dice in backgammon?

Yes. You roll 5-3: one checker can move 5 and then 3 (or 3 and then 5), 8 points in total. The only condition is that the point where it lands after the first die is open to you.

Can you add the dice together and move the total?

Only as two separate moves. A 6-4 is not a single jump of 10: the checker moves 6 and then 4, or 4 and then 6, and at least one of the two stopping points has to be open.

With doubles, can one checker move four times?

Yes. With 3-3 one checker can move 3 four times, 12 points in total, provided each of the three intermediate points is open. You can also split the four moves between checkers.

Do you have to use both dice on different checkers?

No. You choose: one checker for both dice, or two different checkers. The only obligation is to play as many dice as the position allows.

Can a checker that just entered from the bar keep moving?

Yes. Once your checker is back on the board, the other die can be played by that same checker or any other, as long as you have no more checkers on the bar.

Updated: October 23, 2026