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Backgammon and Nardy Glossary

Short explanations of the words you'll hear at the board and read in the rules. Where nardy players use a different word, the Russian term is given in parentheses.

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The board and checkers

Point
One of the 24 narrow triangles on the board where checkers stand. (punkt)
Head
In long nardy, the point where all 15 of a player's checkers start. Only one checker may leave the head per turn, except with 6-6, 4-4 or 3-3 on the first turn. There's no backgammon equivalent. (golova)
Home board
The last quarter of the board on a player's path — six points. You can only bear off once all your checkers are in it. (dom)
Bar
The raised strip down the middle of the board. In backgammon, hit checkers are placed there. (bar)
Checkers
The playing pieces, 15 per player. Also called men, stones or pieces. (shashki, fishki)
Dice
Two six-sided dice that decide how far you move. Nardy players often call them zary.

Moves and positions

Doubles
A roll with the same number on both dice. It's played four times. (dubl)
Blot
A single checker alone on a point. In backgammon it can be hit. (blot)
Hit
Landing on a point with an opposing blot and sending that checker to the bar — backgammon only. (bit, vzyat)
Make a point
Put two or more checkers on a point. In backgammon your opponent can't land there; in long nardy they can't land even on a point with just one of your checkers. (zakryt punkt)
Prime
Several made points in a row that block your opponent's way. A full prime is six in a row. In long nardy a six-point block is illegal unless at least one opposing checker has already passed it. (blok)
Pip count
The total number of pips (points) all of a player's checkers still have to travel to bear off. It tells you who's ahead in the race. (schyot puti)
Bearing off
Taking checkers off the board from your home board at the end of the game. (vyvod, vybros)
Race
A position where the two sides have passed each other and no longer interact: speed decides. (gonka)

Results and scoring

Single game, single win
A win where the loser has borne off at least one checker. 1 point. (oyn)
Gammon
A win where the loser hasn't borne off a single checker. 2 points. Called mars in both long and short nardy. (mars)
Backgammon (the result)
In backgammon: a gammon where the loser also still has a checker on the bar or in the winner's home board. 3 points. Long nardy has no equivalent. (koks, also "domashniy mars" — home mars)
Koks
The official Russian name for a backgammon (the 3-point win) in short nardy. In long nardy it is not part of the official rules; some players agree to count it when the loser still has checkers in their own starting quarter (the one with the head). NARDEON doesn't score it in long nardy.
Match
A series of games played to a set number of points: on NARDEON, 1, 3, 5 or 7. (match)
Doubling cube
A die marked 2–64 used in tournament backgammon to double the value of a game mid-play; the Crawford rule governs it near the end of a match. NARDEON doesn't have one: every game is worth a fixed 1, 2 or 3 points.

Game names

Long nardy
The no-hitting game where all checkers start on the head and both sides move the same way. Also written long backgammon, narde, nardi or nard. (dlinnye nardy)
Short nardy
The nardy name for backgammon. (korotkie nardy)

The full rules: long nardy and backgammon.

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Updated: October 24, 2026