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The Prime: Six Points in a Row

Can you block six points in a row? It's one of the most common arguments over the board, and the answer depends on the game. In backgammon a full prime is legal and powerful; in long nardy there's a special rule against it.

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What a prime is

A prime (also called a block or a wall) is a run of consecutive points you hold. In backgammon a point is "held" when you have two or more checkers on it; in long nardy a single checker is enough, because nothing is ever hit and no checker may land on an opponent's point. Six points in a row are a wall nothing can cross: no die shows more than six.

Backgammon: the full prime is legal

Backgammon has no blocking rule. A six-point prime is a legal and very strong formation: every opposing checker behind it is stuck until you choose to break it. The dream position is a closed board — all six points of your home board held — while an opponent's checker sits on the bar. It can't enter at all, so your opponent loses turn after turn (see bar rules and the odds of entering).

Building a prime takes time, so in practice players aim for four or five points first, ideally right in front of the opponent's back checkers. How to get there is covered in backgammon strategy.

Long nardy: the six-point block rule

Because one checker already closes a point in long nardy, a six-point wall would be too easy to build and would end the game as a contest. So the rules say:

Banned in long nardy: six White points in a row while every Black checker is still behind them
Banned in long nardy: six White points in a row while every Black checker is still behind them

The point of the rule is to stop one player locking the other in completely. If even one opposing checker is through, your opponent still has something to move, and the ban is no longer needed. The full rules are in long nardy rules.

Closing your home board in long nardy

Your home board is six points in a row, and in long nardy your opponent's checkers pass through it on their way round. So the same rule applies: while all of their checkers are still behind your home board, you can't fill all six points — one gap has to stay open. Once one of their checkers is past, you can close it. This usually comes up near the end of the game, while you're bringing checkers home.

When the only legal move would make a banned block

A banned move counts as an impossible one. If a number can only be played by forming an illegal six-point block, that number isn't played. The normal rules then apply: if only one die can be used, you play that one; if neither, your turn passes. More on this in what if you can't move.

Using the block in play

On NARDEON the game enforces the rule itself: an illegal block simply can't be made, and the highlights show where you can go. More block ideas are in long nardy strategy.

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FAQ

What is a prime in backgammon?

Several consecutive points held by one player (two or more checkers each in backgammon). A six-point prime is a wall no checker can jump, because no die shows more than six.

Is a six-point prime legal in backgammon?

Yes. There's no limit in backgammon: a full prime traps every checker behind it until you open it.

Can you block six points in long nardy?

Only if at least one of your opponent's checkers is already ahead of the wall. While all of their checkers are behind it, five in a row is the maximum.

Does the rule apply across the two halves of the board?

Yes. The six points are counted along the opponent's path, so a wall that turns the corner from one half to the other is banned the same way.

Updated: October 25, 2026